Fat Bastard

=Potential Ship Upgrades=
Rooms
*
Storage
Rest Quarters
*
Personal Room
Prison
*
Engine Rooms
Kitchen
*
Dining Area
Observatory Deck
*
Command Center
Alchemist Lab (for Lenn and his little elf assistant, me)
*
Stable/Menagerie (for Alex, Jeff)
**Praying Chamber (for JK and Jeff)

Weaponry
*
Weapon Mounts
Hidden Weapon Mounts
*
Heavy Repeating Crossbows
Ballista Upgrades
*
Heavy
***Repeating
Ray Weapon?
*
Bomb
*Launching Device
*
Bomb Bay (for additional bombs)
Ram
*
Catapults (seems a bit useless when we should typically have air advantage)

Defensive
*
Armor Plating
Chaff (for magic)
*
Hull
***Reinforced Hull
Magic Barrier/Shield
*
Generator
Smoke Screen (not for disguise)
*
Generator
***Dispenser
Repair System (little golem/helpers that go around repairing like R2D2?)
*
Cloud Generator
**Camouflage/Stealth

Travel
*
Sails
*Additional Sails
*
More efficient Sails
**Wings :D

  • Boosters
    Landing Wheels
    *
    Engine
    *Efficiency
    *
    Power Output
    ***Max Energy that can be stored

Utility
*
Telescope
Submarine Mode
*
High Altitude/Elevation Mode
Sonar/Detection/Divination Magic
*
Unloading Bay
Search Light
*
Magic Amplifier (so we can cast our spells meant for a person on it and have it affect the entire ship, i.e. invisibility, blur, etc)
Smuggling Compartment
*
Freezer
**Direct Control Device (Fly the ship as you would fly with your own body, uses your Fly skill instead)

General, numeric increase upgrades
*
Max Food
Food Consumption Rate
*
Food Production Rate
Research Rate
*
Total Armor
Total Hull
*
Armor Regen Rate
Hull Regen Rate
*
Travelling Speed
Combat Speed
*
Max Altitude
Max Storage
*
Vision
Stealth
*
Max Energy
Energy Conversion Rate
*
Energy Consumption Rate
Energy Production Rate
*
Maneuverability (dodge bonus to AC)

=Crew Member Roles=
Flagship Captain
*
fleet does not tire as easily.
**when the ot

her side’s assault leader charges in and there is not another hero in the vincinity, one on one duel.

Non-Flagship Captain
*
weapon accuracy up
speed up
*
more exp from sailing

second in command
*
gleet does not tire as easily
**writes negotation pact with the guilds

Navigator
*
know the longitude, latitude with a map
higher level – without a map
*
auto pilot

helmsman
*
easier to turn

sails-guy
*
easier to turn the sails.
**need as many sails guy as there are mast.

look out guy
*
more vision
easier to find towns and items
*
at certain level, snipe the enemy captain

chief carpenter
*
repair ship while sailing
**can help modify ships at ship yard

*medic

chef
*
food is consumed slower

feeder
*
generate some food

*priest

*tactician

*accountant

*assault leader

cannon guy
*
shorter reload
higher attack
*
one cannon is required per cannon guy

Fat Bastard

Between Heaven and Earth perpetualsiel